This project was developed at the end of 2019 as part of the undergraduate thesis, by Vinicius Paulo Anquiárico and Antonio Flávio Aniquiárico Junior.

Procedural and normal SideScrolling Phase was developed by: Vinicius Paulo Anquiárico

Top Down Phase (puzzles with dynamic difficulty) was developed by Antonio Flávio Aniquiárico Junior.

Controls:

SideScrolling:

A & D - To move the character.

Left mouse click: To attack.

W: To jump.

To perform the wall jump, just lean the character against a wall and repeatedly press ONLY the W button to jump.

There are several potions, with different benefits to the player. However, if the player is hit by an enemy, he will lose all the potions he has collected.

The game over occurs if the player falls into the red area inside the holes.

It is necessary to find the location of a key in order to open the doors that are located both on the left side of the scenario and on the right (there are two places where the stage ends).

TopDown(puzzles with dynamic difficulty):

A, S, D & W - To move the character.

E: To interact with the NPC and to turn on the lampposts.

It is necessary to read the NPC texts in order to complete the puzzles.

Currently, the puzzle texts are only available in Portuguese.

Notes:

The entire game is in the Portuguese language of Brazil. An update introducing the English language may occur.

There are virtual buttons on the screen that currently do not work. They are remnants of a mobile version of the game, which could happen one day.

All visual content was taken from the internet or produced in an experimental way only (non-commercial).

All songs were introduced in an experimental, non-commercial way, and were taken from YouTube, videos related to other games or movies.

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